Marvel Ultimate Alliance 3: The Black Order Review | Destructoid Reviews



you to deliver brawler's to me by the truckload on a weekly basis they're like comfort food both their reminder of a bygone era when they filled the arcades in my living room with joy as I continue to harp on the importance of game preservation many brawlers are lost to the ether including recent projects like the now delisted Scott Pilgrim vs. the world the game Marvel Ultimate Alliance 3 the black order mostly continues that legacy and with a physical release it won't suffer the same fate with a heavy guardians the galaxy fuelled intro were thrust into an abandoned crete warship and swiftly waltzed into another take on the Infinity stone saga after roughly 30 minutes much of the cast comes together as it all of the big Avengers some x-men and a few odds and ends there's a clear attempt to tie recent relevant IP together spanning multiple studio Wright nightmares and film / television storylines the first act is clearly a play on the popular Guardians films and they consistently reappear in various cutscenes throughout next up is a send-up of spider-verse then Netflix is now dead Marvel Universe with kingpin in the defenders these interactions is just a decades go on the pages of comic books but you can see where the team was going to bring in more modern audiences I did the effort as it never feels too forced Kawai Tecmo Nintendo also did their best to summon sound delights with prompts to a particularly entertaining faked samuel l.jackson this is an official shield operation so you're taking orders from me now and you could spot Steve Blum's many performances at an instant give this man a raise he plays like 10 characters I don't agree with the notion that the books and voices have to be directly MCU related as there are decades of history with older comic book character voices and the cast mostly pulls it off here combat as one might expect consists of fast and dirty brawler archetypes there's light and heavy attacks at your disposal as well as a blot slash dodge and an ability wheel there's an upgrade system for individual abilities simplistic stuff like increasing damage at the cost of AP / at speed a sphere grid light progression system that branches into several trees and gems you can equip for bonuses it's mostly superfluous stuff for postgame challenge room grinding if that's what you want to do though I never needed to grind for the main story CPUs are mostly competent as there aggressive partially protected through CPU armor so they don't stupidly die – boss mechanics and could be prompted to use abilities it all cuts down on the frustration factor while there is some depth partially in regards to party composition and synergy in the end this is a silly flashy game there's leveling up and combat fullscreen quadruple Ultimates all torn off at the same time and sometimes there's five or more heroes including CPU controlled ones duking it out on screen if you're the type of person who enjoys beat him up so you're going to support many doofy grins throughout the campaign that said I am at odds with the roster though rather than I made this is the third game in the series bash it feels more like a reset button I appreciate the out-there pits like Miss Marvel and seeing miles Braavos and spidered wind at their moment the Sun after spider-verse charmed the world is a warm and fuzzy feeling a lot of staples are there like Wolverine Iron Man Captain America and daredevil that will keep most people happy and there's also a variety from a mechanical standpoint as many characters can fly if you can teleport and a handful tin web-swing the main issue is that it needs more villains . but there are also a few glaring omissions that scream we left this out as dlc or a sequel no playable vision means i can't recreate team avengers for the SNES and nes and I consider Blackwell playable Cyclops at launch a personal attack strangely daredevil Luke Cage and Iron Fist are all playable but Jessica Jones is a fleeting non playable character team spider-man whoever is totally possible Peter miles when venom as are a few others the Avengers you know Iron Man Kappa Hulk and again the oddball in the group like Elsa bloodstone helped elevate the roster above the line of acceptable most of the levels are smooth and there's a great deal of variety ascetically with very light puzzle solving and some errant extras like character specific advantages and secret walls to find though exploration is very light compared to some past entries bosses however are an absolute highlight and when your game opens up with the partial sinister sets reunion you know they brought the fanservice team ninja took a page from MMO raid phases and juices up fights at specific health intervals to the point where you actually need to dodge as you worked your way through the campaign there's infinity challenge rooms with rules of goals think Devil May Cry which are more of a post game concept thanks to a bizarre technical implementation disappointingly most of them retreads levels you've just completed and it split comple– warp you back to the main menu after completion which is a paste killer for local multiplayer as you work your way through the map that the story is over which is roughly eight hours with an additional postgame difficulty setting they become more compelling and unlock more challenges in turn in a web s grid I had time to test out offline multiplayer and the drop in drop out mechanic works like a charm you can also opt for local play with multiple systems or online connectivity either way definitely plan on going in with friends due minutes short length otherwise they wait for the game of the Year Edition with three DLCs is going to pay off during my time with the game the frame rate was mostly stable both docked and undocked for a few seconds mind you when you're invulnerable anyways I also encountered two minor audio glitches we're voiceovers in and trigger properly leading to a few seconds of underwhelming annoyance there's plenty of room for improvements but I had fun playing through Marvel Ultimate Alliance 3 with the Marvel IP less muddled and the simplicity of this deal between Marvel and Nintendo I'd love to see another with enhancements in tow but for more written reviews news original features and more be sure to head on over to destructoid.com

2 thoughts on “Marvel Ultimate Alliance 3: The Black Order Review | Destructoid Reviews

  • Apart from more villains, I don't really see the problems with the roster at all. Its larger than the previous ones and had to accommodate so many newer characters that have exploded in popularity. People would have been more annoyed if it completely ignored stuff like spiderverse.

    Calling out Cyclops as free DLC is particularly weird. He has never made the base roster for a UA game. He was paid DLC in one and not in the other for the original releases, so technically this game is the least personally "attacked" you have ever been in this series. Also, based on the last few years, getting any X-men at all is a victory by itself.

    And no offense to Jessica Jones fans, but I think in terms of an action game, she has the least interesting powers to make a moveset from when you put her next to Iron fist and DD ect.

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