MadByte Games Geliştirici Günlükleri: Kız Kulesi

MadByte Games Geliştirici Günlükleri: Kız Kulesi

DEVELOPER DIARIES – The Maiden’s Tower Map Hello, I’m Yunus Emre Yaman. I’m a Lead 3D Artist at InGame Group. Why are you making the Maiden’s Tower map? When we decide things for Zula projects, we consider what the players want first. Actually it’s all about what the players want. Players asked for it, we’re Read more about MadByte Games Geliştirici Günlükleri: Kız Kulesi[…]

SKYRIM: Freedom of Character

SKYRIM: Freedom of Character

Skyrim is the game critic’s whipping boy. To show how a game does something really well it’s easy to contrast it with Skyrim’s bad example. I’m even more guilty of this than most. It’s an easy out because Skyrim does everything poorly. Bland companions, linear questlines, dry combat. It’s an open world game without enough Read more about SKYRIM: Freedom of Character[…]

The Philosophy of Assassin’s Creed Rogue Remastered: The Cure for Freedom? – Wisecrack Edition

The Philosophy of Assassin’s Creed Rogue Remastered: The Cure for Freedom? – Wisecrack Edition

Hey Wisecrack, Jared as always. So Ubisoft recently reached out to us about doing something for the newly remastered version of Assassin’s Creed Rogue for PS4 and Xbox One. Lucky for them, we’ve gotten a lot of AC requests over the years, and lucky for us, Rogue has a unique perspective on the eternal struggle Read more about The Philosophy of Assassin’s Creed Rogue Remastered: The Cure for Freedom? – Wisecrack Edition[…]

The Illusion of Choice – How Games Balance Freedom and Scope – Extra Credits

The Illusion of Choice – How Games Balance Freedom and Scope – Extra Credits

all right this week we’ll be talking about the illusion of choice and games if you missed last week’s episode on choice as a designer it’s important to think of choice not only in the context of narrative but also in the context of play so here we’ll be talking about the illusion of choice Read more about The Illusion of Choice – How Games Balance Freedom and Scope – Extra Credits[…]

Live in the D: Fun games @ Winter Blast weekends

Live in the D: Fun games @ Winter Blast weekends

like fun and games you might also want to check out the Quicken Loans winter blast weekends underway at Campus Martius our Kyla people’s is there to share with us what her first broken-down jalopy whip was what was it my first car was a 2002 Mazda Protege it was the protege it was my Read more about Live in the D: Fun games @ Winter Blast weekends[…]

We Tried Matching Amazon Reviews To Weird Products

We Tried Matching Amazon Reviews To Weird Products

– Today we’re gonna be matching some weird Amazon products to some equally weird Amazon reviews, and we’re gonna see if we get them right or not. – [Narrator] “If I could give this a million stars I would. “I love it so much I couldn’t even bring myself to use it. “I drew a Read more about We Tried Matching Amazon Reviews To Weird Products[…]

The Twin Towers Easter Egg in Spider-Man Explained

The Twin Towers Easter Egg in Spider-Man Explained

There’s a rumor that Insomniac hid a tribute to the Twin Towers in Spider-Man. But it’s not true. Here’s what people are seeing in the clip that’s making the rounds: a ghostly reflection of two towers on the side of a building — towers that aren’t actually there, if you spin the camera around. And Read more about The Twin Towers Easter Egg in Spider-Man Explained[…]

Narrative Mechanics – How Missile Command Tells a Story – Extra Credits

Narrative Mechanics – How Missile Command Tells a Story – Extra Credits

Can games express an idea simply through their mechanics alone? Can they tell a story or raise a question using only their most basic element, play? These are fundamental questions which we’ll have to answer as this medium grows. How we answer them will help us to understand how to break away from merely emulating Read more about Narrative Mechanics – How Missile Command Tells a Story – Extra Credits[…]

Oonko selviytyjä Survivalist pelissä ? – Pelataan peliä video.